The tone was OK, but some of the dialogue delivery was over the top. The other less-than-stellar audio experience was the voice acting. The footsteps are a bit too much and started to get annoying, but there are some settings in the controls to turn them down. Some of the other audio effects are not as well received. The music is what one might expect with this kind of game it isn’t great, but it sticks to the mood of the scene and isn’t overbearing. The background sounds, music, and voice work are all clear and clean. Next, we turn to the audio, because what we hear is important, too. You have to keep your eyes on things or the baddies might build up their forces and hit you hard. I liked this feature as it keeps things from being too easy. Unlike some other tower defense games I have played, this game makes good use of the ol’ Fog of War feature you won’t know what is lurking in the shadowy alcoves until one of your units gets close to it. You do get to see more game areas with some of the more advanced levels, so this restriction is something I can live with fairly easily. Even though the setup is a bit same-y, I get it-this is basically a tower defense from the inside of one tower. The architecture is interesting, but you get just about the same thing for the whole game. The whole adventure unfolds in a castle, so the playing field is always very similar staircases, hallways, and alcoves. Of course, we don’t want people falling down the stairs (that stuff hurts) it’s really the backgrounds which left me wanting. The only place the visuals fall down is the stairs. There are interesting characterizations with several kinds of familiars (from workers to warriors), intriguing designs, constructs from runes to weapons, and so on. GrimGrimoire OnceMore’s 2D artwork is good, and the level of detail and rich color make it very pleasant to view. More on that later.įirst, let’s look at what we have before us. ![]() I do like a good tower defense game, so I was intrigued, but my enthusiasm was met with some mixed realizations while playing the game. It’s billed as RTS (real time strategy), but it feels like a mashup of a 2D side-scroller and a tower defense game. ![]() GrimGrimoire OnceMore is a port of a PlayStation 2 game from 2007. Presented by the Academy of Magic Potion Arts and SciencesĪs with other books, I’m going to begin at the beginning of the GrimGrimoire OnceMore.
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